Same scene.
Different workload.
Compare individual meshes with instanced rendering. Watch the draw calls change on your own device.
Studio prototype
Measure it yourself.
Compare individual meshes with instanced rendering. Watch the draw calls change on your own device.
—Draw calls / frame
—Frame interval
960Objects in the scene
Live renderer measurements from this synthetic scene, not client results. Performance depends on your device, browser, and scene. Instancing helps repeated objects; it does not solve every bottleneck.
Have something like this in mind?
For a 3D experience that stutters, a site that loads too slowly, or a team that needs a technical second opinion. Start with a focused diagnosis and agree the implementation scope from evidence.